Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. 4/4
Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.) 4/3
Flying, lifelink, protection from Vampires Katilda, Dawnhart Martyr’s power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments. Disturb {3}{W}{W} (You may cast this card from your graveyard transformed for its disturb cost.)
Whenver one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1. Other Rabbits, Bats, Birds, and Mice you control get +1/+1.
Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
First strike T: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game.
Other Cats you control get +1/+1 and have lifelink. When Regal Caracal enters then battlefield, create two 1/1 white Cat creature tokens with lifelink.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Enchant creature Enchanted creature is a 0/1 Insect artifact creature with indestructible and loses all other abilities, card types, and creature types.
5W: Tap target creature. This ability costs 1 less to activate for each Shrine you control.
This spell costs 1 less to cast for each Knight you control. Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. 3W, T: Create a 2/2 white Knight creature token with vigilance.
Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. (Attacking doesn’t cause them to tap.)