Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Target opponent chooses a number. You may have that player lose that much life. If you don’t, that player sacrifices all but that many permanents of their choice.
Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.
+1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible. Equipped creature has indestructible. (Damage and effects that say “destroy” don’t destroy it.) Equip {4}
If this spell is the first spell you’ve cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{2}, {T}: Tap all other artifacts. They don’t untap during their controllers’ untap steps for as long as this artifact remains tapped.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don’t, you lose the game.
At the beginning of each player’s end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.