Flash Flying Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.) When a Faerie is championed with this creature, tap all lands target player controls.
Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner’s hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
When this creature dies, all creatures get -1/-1 until end of turn. {2}, Sacrifice this creature: Draw a card.
Indestructible As long as your devotion to white and black is less than seven, Athreos isn’t a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
+1: Untap up to two target artifacts. −X: Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle. −5: Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn. Loyalty: 4
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
This land enters tapped. When this land enters, return a land you control to its owner’s hand. {T}: Add {R}{W}.
When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.) Indestructible
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. 3 : Draw a card.