Tome of Legends enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on Tome of Legends. {1}, {T}, Remove a page counter from Tome of Legends: Draw a card.
Mondronen Shaman Creature — Human Shaman Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman. 3/2 // Tovolar's Magehunter Creature — Werewolf Whenever an opponent casts a spell, Tovolar’s Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar’s Magehunter. 5/5
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can’t be blocked. 1/1
At the beginning of each player’s first main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
Pack Rat’s power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that’s a copy of Pack Rat. */*
Master of Etherium’s power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */*
Bojuka Bog enters tapped. When Bojuka Bog enters, exile target player’s graveyard. {T}: Add {B}.
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.
Whenever another creature you control enters or dies, if that creature’s power is greater than Pelt Collector’s, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample. 1/1
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card. 2/2
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card. • Target creature gets -2/-2 until end of turn. • Target opponent loses 2 life and you gain 2 life.