Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Destroy target silver-bordered or acorn permanent in any game you can see from your seat.
Whenever another Merfolk you control enters, put a +1/+1 counter on target Merfolk you control. 1/1
Choose up to four target cards in your graveyard. If you control a Bolas planeswalker, return those cards to your hand. Otherwise, an opponent chooses two of them. Leave the chosen cards in your graveyard and put the rest into your hand. Exile Deliver Unto Evil.
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls. 4/4
Flying, lifelink Ward—Discard a card. Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that’s a copy of that permanent attached to that creature. 4/4
{T}: Put a +1/+1 counter on each artifact creature you control. 1/1
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land’s controller.
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead. 2/3
Spells you play cost 1 less to play for each card with the same name as that spell in your graveyard.
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library. Swift End 1BB Instant — Adventure Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip 2