For each creature target player controls, create a token that’s a copy of that creature.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Menace When this creature dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life.
This spell can’t be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner’s library.
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can’t be Wall. (This effect lasts indefinitely.)