Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don’t control.
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner’s hand.
Goad all creatures you don’t control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn’t a Human.
{6}, {T}, Sacrifice this artifact: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle.
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
+1: Create a 2/3 blue and black Nightmare creature token with “Whenever this token attacks or blocks, each opponent exiles the top two cards of their library.” −3: Return target nonland permanent to its owner’s hand, then that player exiles a card from their hand. −7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs. Loyalty: 5
Double strike When this creature enters from your graveyard, you may discard your hand. If you do, draw three cards. Unearth {3}{R}{R} (Melds with Mishra, Claimed by Gix.)
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Equipped creature has first strike. Whenever equipped creature attacks, create a 4/4 white Angel creature token with flying. Equip {4}
Creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a creature spell pays for {1} or one mana of that creature’s color.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Prop Room Untap each creature you control during each other player’s untap step. (You may cast either half. Th...
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.