Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Replicate {R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target artifact.
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When Earwig Squad enters, if its prowl cost was paid, search target opponent’s library for three cards and exile them. Then that player shuffles. 5/3
Creatures you control have menace. −2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.) Loyalty: 5
Protection from green (This creature can’t be blocked, targeted, dealt damage, enchanted, or equipped by anything green.) Creatures your opponents control can’t have +1/+1 counters put on them. 1/1
Put target creature or enchantment card from an opponent’s graveyard onto the battlefield under your control. // Destroy each artifact, creature, and enchantment with mana value X.
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer’s power and as a Mutant in addition to its other types. 2/4
Vigilance 7/7 Cast Off Sorcery — Adventure Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Isolated Chapel enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Partner with Krav, the Unredeemed (When this creature enters, target player may put Krav into their hand from their library, then shuffle.) Flying At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens. 4/4
Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.) 4/3