At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Menace Whenever The Infamous Cruelclaw deals combat damage to a player, exile cards from the top of your library until you exile a nonland card. You may cast that card by discarding a card rather than paying its mana cost.
Affinity for Islands (This spell costs {1} less to cast for each Island you control.) Flying
{3}, {T} or {U}, {T}: Return target creature to its owner’s hand unless its controller pays {1}.
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.
{T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Gutterbones enters tapped. {1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
Whenever an artifact is put into a graveyard from the battlefield, you may have target opponent lose 1 life.
Menace Whenever Valley Rotcaller attacks, each opponent loses X life and you gain X life, where X is the number of other Squirrels, Bats, Lizards, and Rats you control.
Put all creatures on the bottom of their owners’ libraries. Miracle {W} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Vigilance When Claim Jumper enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.