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Forge Anew

Forge Anew

$3.17

When Forge Anew enters, return target Equipment card from your graveyard to the battlefield. During your turn, you may activate equip abilities any time you could cast an instant. You may pay {0} rather than pay the equip cost of the first equip ability you activate during each of your turns.

Angel of Salvation FOIL (IT)

Angel of Salvation FOIL (IT)

$4.32

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.) Flying When Angel of Salvation enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5

Impact Tremors (RU)

Impact Tremors (RU)

$3.89

Whenever a creature you control enters, Impact Tremors deals 1 damage to each opponent.

Reflections of Littjara (RU)

Reflections of Littjara (RU)

$2.77

As Reflections of Littjara enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Intrepid Adversary (RU)

Intrepid Adversary (RU)

$1.30

Lifelink When Intrepid Adversary enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.

Indestructibility (RU)

Indestructibility (RU)

$1.73

Enchant permanent Enchanted permanent has indestructible. (Effects that say “destroy” don’t destroy that permanent. A creature with indestructible can’t be destroyed by damage.)

Boggart Harbinger

Boggart Harbinger

$1.44

When Boggart Harbinger comes into play, you may search your library for a Goblin card, reveal it, then shuffle your library and put that card on top of it.

Squall Line (RU)

Squall Line (RU)

$3.17

Squall Line deals X damage to each creature with flying and each player.

Curse of Bloodletting

Curse of Bloodletting

$2.16

Enchant player If a source would deal damage to enchanted player, it deals double that damage instead.

Chancellor of the Forge

Chancellor of the Forge

$1.44

You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, put a 1/1 red Goblin creature token with haste onto the battlefield. When Chancellor of the Forge enters the battlefield, put X 1/1 red Goblin creature tokens with haste onto the battlefield, where X is the number of creatures you control.

Widespread Brutality prerelease (RU)

Widespread Brutality prerelease (RU)

$1.87

Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)

Augur of Autumn (RU)

Augur of Autumn (RU)

$4.32

You may look at the top card of your library any time. You may play lands from the top of your library. Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library. 2/3

Inner Sanctum (FR)

Inner Sanctum (FR)

$2.02

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Prevent all damage that would be dealt to creatures you control.

Celestial Mantle

Celestial Mantle

$5.40

Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller’s life total.

Keiga, the Tide Star

Keiga, the Tide Star

$3.60

Flying When Keiga, the Tide Star dies, gain control of target creature.   5/5