Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
[+2]: Draw a card. Each player puts the top two cards of their library into their graveyard. [-5]: Put target creature card from a graveyard onto the battlefield under your control. [-11]: Gain control of all creatures target opponent controls.
Enchant creature 2WW: Exile enchanted creature and all Auras attached to it. At the beginning of the next step, return that card to the battlefield under its owner’s control. If you do, return the other cards exiled this way to the battlefield under their owners’ control attached to that creature.
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Face-down creatures get +1/+1. 2U: Turn target face-down creature face up.
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. T: Add X mana of any one color, where X is Kami of Whispered Hope's power.
Reach Legolas Greenleaf can't be blocked by creatures with power 2 or less. Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Legolas Greenleaf Whenever Legolas Greenleaf deals combat damage to a player, draw a card.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever this creature attacks, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to that card's mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
1: Return target land you control to its owner’s hand. 1, Discard a land card: Draw a card.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
Intimidate XB: Put target artifact or creature card with converted mana cost X from an opponent's graveyard onto the battlefield under your control tapped. Then that player puts the top X cards of his or her library into his or her graveyard.