When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
Deathtouch 1, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. 1WB, Sacrifice another creature: Exile target nonland permanent. Activate this ability only if you have at least 10 life more than your starting life total.
Flying Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Whenever Undead Augur or another Zombie you control dies, you draw a card and you lose 1 life.
When Zhalfirin Void enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {C}.
Colorless spells you cast with mana value 7 or greater cost {1} less to cast. Other colorless creatures you control get +1/+1.
When Cauldron Familiar enters, each opponent loses 1 life and you gain 1 life. Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.
Enchant basic land you control When Ossification enters, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls.
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}.
Return all nonland permanents to their owners’ hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.
You may have Wall of Stolen Identity enter as a copy of any creature on the battlefield, except it’s a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn’t untap during its controller’s untap step for as long as you control Wall of Stolen Identity.
As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don’t, Flamekin Village enters tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn.
Destroy all creatures you don’t control and all planeswalkers you don’t control.