Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can’t be blocked.
{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
This land enters tapped. {T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
For each creature target player controls, create a token that’s a copy of that creature.
All creatures have “At the beginning of your upkeep, sacrifice this creature unless you pay 1 life.”
Whenever a creature dies, that creature’s controller sacrifices a land of their choice.
This Vehicle enters with three charge counters on it. {2}, {T}, Remove a charge counter from this Vehicle: Draw a card. Then if there are no charge counters on this Vehicle, create a Treasure token and a 1/1 colorless Pilot creature token with “This token crews Vehicles as though its power were 2 greater.” Crew 3
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don’t, you may put a land card from your hand onto the battlefield.
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.